Saturday, May 7, 2011

Woodsinger Alliance

MINOR QUEST - Woodsinger Alliance

Status - Completed

NPC - Dar Gremath

Description - The adventurers successfully angered the Iron Circle and things are going according to plan for the Rebellion. Dar Gremath informs the adventurers that reinforcements will be necessary if they are to succeed in the inevitable battle against the Iron Circle.


Objective - Travel to Woodsinger Camp in Harken Forest and ask the Woodsinger elves to join the Rebel Cause.

Defeat Undead Mage Yisarn to forge alliance with Woodsinger elves.

Reward for Completion - 150 XP and Reinforcements for the Rebel Cause

Bullywugs

MINOR QUEST - Bullywugs

Status - In Progress

NPC - Reithann

Description - The adventurers visit Reithann in Druid's Grove to ask if there is any way they can assist in the fight against the Iron Circle. Reithann explains that there are vicious bullywugs lairing in the Toadwallow Caverns that need to be dealt with.

Objective - Defeat the Bullywug Chieftain in Toadwallow Caverns

Reward for Completion - 125 XP and Reinforcements for the Rebel Cause

Making Enemies

MINOR QUEST - Making Enemies

Status - Complete

NPC - Dar Gremath

Description - The adventurers visit Dar Gremath to find out if they can assist in the fight against the Iron Circle. He explains that he believes direct action should be taken against the Iron Circle in order to lure Nazin Redthorn out of Iron Keep.

Objective - Rob the supply caravan heading out to Easthill

OR

Pick a fight with Iron Circle soldiers in any tavern in Harkenwold

Reward for Completion - 100 XP

A Heads Up

In loo of the upcoming end of our first adventure, I have been doing a lot of thinking about the way I am going to customize this game for our group. Playing these initial pre-made adventures has revealed a lot to me about the types of players I am working with and thus I think I have a pretty good idea of how I am going to run my adventures from here on.

Firstly: No more gay adventures. The adventures I conjure up will be much darker. Pre-made adventures tend to cater to good/lawful good campaigns. We are a Neutral/Evil campaign so I will address that.

Secondly: I will be formulating most of the adventures to have a "main-boss" if you will. In other words, at the end of most adventures there will be a single high level enemy that you will have to slay rather than a group of average level enemies or a moderately high enemy with a bunch of peons.

Thirdly: I enjoyed the chaotic feel of the battle we just finished in Dal Nystiere with the hoard of Goblin Toadies. The rank of enemy these little 1 HPers is referred to as minions. (Most enemies like the brigands are skirmishers or brutes.) I am going to incorporate the use of many minions in my lesser encounters for my adventures. It seems more realistic to me that until you get to the main enemy, a group of particularly strong adventurers would have to fight off a few hoards of peons. Mind you, I will not make all the encounters like this but I am going to use them a lot for fun unless you guys hate the idea. But I imagine some pretty good slaughter going on when I see a bunch of minions with an adept or two running at you.

Lastly: I am going to start rewarding XP like it is no one's business. This adventure has been too slow. No more dividing by 3 the experience. ESPECIALLY not if we add a new party member and I have to start dividing it by 4. From now on each PC gets the full reward. Dungeon Master has spoken.

I think that's all I wanted to touch on. So be prepared to see some awesome changes in your D&D campaign. If anyone objects to the above, speak now or forever be miserable.

Friday, May 6, 2011

Druid's Grove

Druid's Grove is just northwest of Albridge where Reithann the Druid lives. It is a large grove of ancient trees, long sundered from the Harken Forest proper. Reithann lives in a moss covered lodge in a clearing in the grove with her two apprentices. Harkenwolders who venerate primal spirits come to this verdant place seeking Reithann's advice but Iron Circle marauders avoid the grove, fearing the wrath of spirits.

Iron Circle

The Iron Circle, led by brigand captain Nazin Redthorn, came to the Nentir Vale from the southern country of Damara with their mission being: bring the Nentir Vale to heel. Their first task would be to overtake the isolated Barony of Harkenwold.

Redthorn led the Iron Circle mercenaries into Harkenwold for a surprise attack, during which they stormed Harken Keep and took Baron Stockmer captive. Afterwards, sweeps and raids by the Iron Circle extinguished any show of resistance, leaving Harkenwold a conquered land.

Now the Iron Circle brigands, who go by the title "authorities," pillage Harkenwold for "tolls" and "taxes," harshly punishing all who resist.

In what is now called the Iron Keep, Redthorn has been strengthening his forces by negotiating with malignant forces. In particular, he has bribed a group of bullywugs in Toadwallow Caverns.

The Iron Circle has many spies and informants to give them any word on a so-called rebellion that may be stirring. But until a group of three started dropping their numbers, the Iron Circle had no reason for concern. Now, Redthorn has his eye out for the three adventurers, hoping to eliminate them too before they become a real threat.

Chapter Two - Part 2 - Ilyana's Plight


There was the rasping sound of a heavy bolt being drawn back, and then the farmhouse door opened. A half-elf woman of middle years stepped out carrying a battered old crossbow. Two boys of fifteen or so stood behind her inside the house. The woman looked around the farmyard, frowning at the bloodshed, and sighed.

"My thanks, strangers," She said, "Those Iron Circle jackals came to rob us. I barred my door but they said they would burn the house right down with me and my boys in it. You saved our lives but...who are you?"

Rayne stepped up to answer, "I am Rayne, and this is Lirael and XIII, our Daemon companion, is outside...eating. We were simply traveling a way down the road and saw smoke rising from this direction and heard someone screaming. So we cam to see what all the commotion was about. Who were those guys, again? And why were they attacking you?"

"The Iron Circle," She began to explain, "They're a bunch of sellswords and cutthroats who seized Harkenwold a little over a month ago. They've got Baron Stockmer imprisoned in his own keep, and they've been plundering the land ever since. They say they're collecting taxes but it's robbery, pure and simple."

She stepped aside and motioned for them to enter her home, "My name is Ilyana, by the way. And these are my sons, Jarek and Jarl. My husband is...dead. The reavers killed Karthen when they invaded...But we have been getting by, I suppose."


Lirael had a spark of a thought, "Hm, perhaps if we help the people of these poor lands, we may reap the benefits of a hero's reward..."

"Is there anything we could do?" Rayne asked her.

"The folk of Harkenwold are ready to rebel - we just need a spark to set things off. I think you should talk to old Reithann, the druid, or maybe Dar Gremath if you want to help. They'll know what needs doing. Reithann lives in Druid's Grove just north of Albridge, where Dar Gremath lives. But I would go carefully if I were you."

Lirael pulled Rayne aside and said, "This sounds like we will soon be running errands and doing chores for these people. I say we should head straight to Harken to meet the stranger in the Broken Gaol and be on our way. Let these people solve their own problems."

Ilyana interupted, "No, please, avoid Harken Village. There are too many Iron Circle soldiers there. The Baron's keep is in Harken and that's where they've made headquarters. A strange looking group like you three would not go unnoticed there."

XIII walked into the house without bothering to knock or announce his arrival as Lirael heaved a sigh and replied, "Fine, woman, we will sleep on the idea. Do you think we could possibly recuperate from our scuffle outside in your humble abode?"

"You're more than welcome to stay," She informed them, "However, I only have room for one of you to stay in the house, and I don't think I want that blood-covered, sickly looking one with the horns sleeping in here... But you may feel free to make use of the barn outside for shelter as well."

"You cannot make room for three of your saviors to sleep under your roof?" Lirael asked, as if appalled.

"I am sorry, but I have to growing young lads. There just simply isn't room for all of you..."

"I will sleep in the barn," Rayne said and he bade her goodnight and stepped outside.

"Also, woman, I am wondering if you may have any ale on you? Besides, it is the least you could do before sending us off to fight your battles for you after we have just won one."

Ilyana scoffed, "Fine, you may drink all the ale I have. Just so long as that means you will go to Albridge to meet Dar Gremath or Reithann." She handed him a hefty bottle of ale, which he began to guzzle immediately.

"I will not make you promises," Lirael remarked, "But I suppose it is on the way of our destination...But, no! I said we would sleep on the idea. When we have had sufficient rest and the three of us have discussed it together, we will decide whether or not we will meet with your Dar Gremath and Druid."

"How ungrateful..." XIII finally chimed in, "We just saved your lives and this is the way you treat us?" And with that he stormed out the door.

Just then, Lirael sent his thoughts through the air into XIII's mind, saying, Scour the area, XIII. We will make this victory worth our while.

"I must agree, woman," Said Lirael, "Could you not spare a little more hospitality for the charity we provided today?"

"I apologize, eladrin," Ilyana replied defensively, "But it's just that I can't trust anyone anymore. My husband is dead and I have to take care of this farm and my two boys here all by myself."

"But we killed the men who were attacking you. Isn't that enough to trust us?"

"It was a noble thing, indeed, but you have also made it clear that all you care about are the rewards offered for whatever you do. You might have less trouble killing me than those men out there if it would pay off well enough..."

Lirael crossed his arms, "Hmph...well at least we are honest about our motives..."

"I realize, and so I think it would be worth your while to go to Albridge. Dar Gremath and even Baron Stockmer are sure to richly reward you if you were to drive away the reavers and free the Baron. They could offer you much more than I could, I assure you."

Thoroughly intoxicated, Lirael walked over and set the empty bottle of ale down on the table. Looking at Ilyana, he said, "I find you to be very attractive, despite everything, you know."

Ilyana folded her arms crossly, "I am still mourning my husband, fellow. I don't want any advances."

Lirael put his hands up in defense, "I was doing no such thing. I only meant that I admire your ferocity. You are tough. Bowed, but unbroken."

With that he decided to leave her be and join the other in resting in the barn. XIII informed the other two that he was going to sleep outside under the tree. On his way across the yard he replaced some of the vegetables that he stole from the garden, feeling slightly something he might not have ever felt before: guilt.

In the morning, they gathered once again to discuss matters and decided upon visiting Albridge after all. They went and knocked on Ilyana's door to inform her of their decision.

She raised a hand to her heart and said, "That would be doing a great service to this country, friends. Here, please take this food. It's not much, but...I'm sorry I don't have more to offer you. You did such a great thing for us but we have been robbed so many times that I cannot even reward you properly..."

"Keep the food, woman," Lirael said, "We have plenty of rations to get us to town. It wouldn't be worth it to take such a small amount."

Ilyana had a look of guilt upon her face. Rayne walked up to her and dropped a small satchel in her hands. She opened it to see the glimmer of gold and she looked up with shock.

"Take this," Rayne told her, "And hide this better than the silver I found in your barn."

"I can't accept this-" She said, handing it back to him. He just dropped it at her feet and began to walk away.

Lirael walked over to her and picked it up with a shrug but then suddenly, Rayne stormed over and tore it away from him and thrust it into Ilyana's hands, giving Lirael a threatening look.

They left the house and began their travel to Albridge. Lirael explained himself, "Forgive me, Rayne. But she did not want the money, I was only trying to be frugal."

"Of course she wanted the money, Lirael. They have nothing!" Replied Rayne.

Lirael sighed, "Well, I suppose it would be a waste to pay her simply to fulfill her request that we visit some man. We should try and help these people, if we are able."






[Outtakes: (before I forget them)

Lirael: "IETRUHOIESUTHNIWETUNIRUTIUWRTSSSSSSSSS..... (speaking in Infernal)"
XIII: "You're really good at speaking in tongues."
Rayne: "Should we be concerned?"
DM: "How am I gonna type that???"


DM: "blablabla....cause you're evil."
Lirael: "Whoa, whoa, whoa, what do you mean evil??"
DM: "No, I meant, I mean...that wasn't--"
Lirael: "No, I'm serious, elf. What right do you have to call us evil?!"
DM: "Michael, that was not the NPC saying that!"
Lirael: "Ohhh, okay."
XIII: "Sorry, elf, we sometimes have a disembodied voice that speaks to us...."
Rayne: "Yeah, but only us...." ]