Monday, May 2, 2011

Albridge

The area where one of the minor quests of our Iron Circle adventure begins. It is a small town in Harkenwold.


Population: 180
Key:

1 - Old Tower - Once served as a post for soldiers guarding the bridge. The foundation is still sound but the roof has collapsed.
2 - Erst the Wainwright - Erst is a crafter who sells carts and wagons mostly. It is said he has hidden tunnels under his workshop that the rebels make good use of for storage.
3 - Gerrad's House - Gerrad is the village elder. He and his wife Nioma are weavers and sell all kinds of garments. Truly a father figure for the village, Gerrad worries that the rebels will not have the strength or numbers to take on the Iron Circle as Dar Gremath has been trying to arrange.
4 - Village Green - Serves as the Marketplace in good weather.
5 - Kathrid's Smithy - Kathrid is a dwarf who likes to think of herself as Dar Gremath's right hand man. She sells very basic weapons and arms, most of which are stolen by Iron Circle brigands.
6 - The Mallard Inn - Small inn and taphouse run by Onneth the half-elf who is not entrusted by the rebels to keep secrets because in his old age he is fretful, forgetful, and sometimes incompetent. 5 sp per night for room and board.
7 - White River Mercantile - Run by Roma Featherton, this post sells mundane adventuring equipment butno armor or weapons.
8 - Gremath Stables - Retired adventurer Dar Gremath has organized the Harkenwold resistance from this base in his stables. Dar Gremath has big plans for luring the Iron Circle out of their hive and driving them out of the land. Rebels come to the stable pretending to stable their mounts in order to meet with Dar Gremath to report Iron Circle movements and relay messages from other rebel leaders in other towns.

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